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Topics - Arowan

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346
Annonces / Double xp Black ops 2
« on: 23 February 2013 à 17:23:24 »
Ce week end est en double xp mais est aussi en free to play (du 22 février 18h00 au 25 février 18h) vous noterez qu'a l'occasion de la sortie du dlc  le 28 février prochain le jeux est à - 33% sur steam n'hésiter donc pas à sauter sur l'occasion ;)



Bon jeu à tous

347
Fun Place , Défouloir / Ubuntu débarque sur les téléphones
« on: 22 February 2013 à 13:33:43 »
Voici une petite vidéo qui montre à quoi ressemble ubuntu sur un nexus ;)

[youtube]http://www.youtube.com/watch?v=oWjB579aihw[/youtube]

348
Anniversaires / Punisher22
« on: 22 February 2013 à 02:01:52 »
Bon anniversaire à Punisher22

349
Fun Place , Défouloir / Les meilleurs du pire du bon coin
« on: 21 February 2013 à 19:38:00 »
Petit post pour notre ami Darkoss qui aime bien le bon coin :D

Attention les yeux : que le spectacle commence !

le_bon_coin009

3016063

758542587leboncoin

Golf-III-Voitures-Rhône

perles-de-racailles

saloppe

jeu-de-pd-les-sims

tapis-de-souris-rat

cendrier-phallus-saint-valentin

leboncoin26

leboncoin24

leboncoin23

leboncoin21

leboncoin20

leboncoin17

leboncoin15

leboncoin14

leboncoin12

leboncoin11

leboncoin10

leboncoin8

leboncoin7

leboncoin6

leboncoin4

leboncoin1

demi-marmotte


350
Discussions / Patch 20/02/2013
« on: 20 February 2013 à 19:23:58 »
alors que nous n'avons toujours pas de dlc voici encore un patch

February 20, 2013 Update for Multiplayer and Zombies

  • Feature Improvements
    • Party Members now appear on the mini map as purple when colorblind assist is turned on.
    • Added hint text tool tips for map voter buttons.

 

  • Multiplayer Issues Addressed
    • Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
    • Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
    • Players will no longer fly into the air when knife lunging other players on certain types of inclines.
    • Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
    • Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
    • Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
    • Resolved an issue with dog spawns in Slums.
    • Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
    • Fixed an issue where the player may not die by the train running over them in Express.
    • Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
    • Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
    • Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
    • Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
    • Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
    • Resolved an issue with care packages bouncing unusually high.
    • Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
    • Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
    • Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
    • Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
    • Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
    • Addressed an issue with the wrong map appearing in theater lobbies.
    • Fixed the team filter in highlight reels for FFA games.
    • Fixed issues with the clicking on multiple items while in the Combat Record.
    • Addressed issue with not being able to use select fire when having select fire on the same weapon in another class.
    • Fixed an issue with the scroll bar in the Calling Cards Menu.

 

  • Gameplay Balancing
    • Adjusted the red flash damage indicator when using the Toughness Perk.
    • Reduced Guardian damage in Hardcore modes.

 

  • Zombies Issues Addressed
    • Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
    • Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
    • Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
    • Addressed several locations where players can survive a landing in unplayable space.
    • Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
    • Addressed an issue with taking screenshots in Theater mode
    • Addressed issues with the Buildables system
    • Addressed issues where players would say the wrong dialogue

351
Discussions / Deuxième dlc quelques rumeurs
« on: 18 February 2013 à 17:24:55 »
Donc la communauté pc et ps3 n'ayant toujours pas reçu le premier dlc que des rumeurs sur le prochain arrivent déjà sur le net.

Voici une petite image



On apprends ici le nom des futurs maps

Quote
Multiplayer maps:

    Water
    Mobile
    Southpaw
    Plane

Zombie map:

    Dead High

New weapon:

    Name cannot be seen on the poster

http://www.codblackopsblog.com/rumor-next-black-ops-2-map-pack-called-orientation/

352
Anniversaires / maitreya747
« on: 16 February 2013 à 01:19:26 »
Bon anniversaire à maitreya747

353
Anniversaires / Galadrielle
« on: 15 February 2013 à 01:10:36 »
Bon anniversaire à Galadrielle

354
Fun Place , Défouloir / Nouvelle pub proximus
« on: 14 February 2013 à 14:58:08 »
Je viens de voir cette pub à la tv mais comment c'est possible d'imaginer des pub pareilO_O

[youtube]http://www.youtube.com/watch?v=vCYEGfcqdFk[/youtube]

355
Anniversaires / HEBUS
« on: 10 February 2013 à 01:12:02 »
Bon anniversaire à HEBUS

356
Fun Place , Défouloir / Vive la France bande annonce
« on: 09 February 2013 à 20:02:15 »
[youtube]http://www.youtube.com/watch?v=S5qyJdpKgPs[/youtube]

357
Fun Place , Défouloir / Domination normal
« on: 09 February 2013 à 19:49:58 »
40 - 0 en domination normal je n'en reviens pas moi même et j'ai même pas eu tueur nucléaire je suis dégouté ><


358
Fun Place , Défouloir / Déguisement de fortune
« on: 04 February 2013 à 11:45:31 »

359
Tutoriaux / Tag en jeu Bo2
« on: 04 February 2013 à 11:26:38 »
Tout d'abord lancer le jeux et se rendre en suite dans caserne puis sélectionner marque de clan



Ensuite y indiquer TOC



Ensuite on ajoute le test ;) Pour se faire ouvrez les paramètres du programme steam. Il suffira donc d'éditer votre surnom en y ajoutant :.test ou tst si votre pseudo est trop long





Voilà voilà ;)

360
Discussions / Mise à jour 31/01/13
« on: 31 January 2013 à 22:33:04 »
January 31, 2013 Update for Multiplayer and Zombies

 

  • MP New Features & Feature Improvements:
    • Added support for Live Streaming in all Public Match playlists.
    • Added League Best from Season 1 to Player Card.
    • If you played in multiple series and/or multiple teams then your highest division and rank will be displayed.  The League Best will span all seasons.  If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
    • Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
    • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
    • Implemented sorting of Medals in the After Action Report.
    • Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
    • Added a “Go to Top” button for the League Leaderboard.

 

  • MP Issues Addressed:
    • The permanent unlock token text no longer overlaps the normal unlock token text when the player has permanent unlocks available but no normal unlocks available.
    • Fix for multiples of the same attachment being allowed on a weapon.
    • Fix for spawn trapping issue on Hijacked Domination.
    • Added SFX when highlighting medals with the mouse on the After Action Report.
    • Fix for missing SFX in options menus.
    • Button binds will no longer appear in usernames.
    • Fix for crossbow stats keeping.
    • Improvements to render clip to resolve sync issues.
    • Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”

    • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
    • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
    • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
    • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
    • Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
    • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
    • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
    • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
    • Improved turret tracking to eliminate false positives when checking line of sight.
    • Turrets now have smoother tracking when targeting players.
    • Improved bot pathing on multiple maps.
    • Current League Info is now getting updated properly in the Player Identity.
    • Manual sorting on League Teams removed as the results are now returned correctly.
    • Addressed multiple UI issues.
    • Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
    • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
    • Fixed UI errors when linking Live Stream.
    • Score and points are no longer awarded if a player destroys their own turret in Hardcore.
    • Addressed an issue where players were able to plant numerous Assault Shields.
    • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
    • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
    • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
    • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
    • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
    • Various minor map fixes were made across multiple maps.
    • Fix for mini-map not appearing when calling in a score streak earned in a previous round.

 

MP Gameplay Balancing:

 

  • Scorestreaks:
    • Death Machine: 3 hit kill range increased.
    • Dragonfire: health increased, gun spread reduced.
    • AGR: ground speed increased, reduced machine gun close range damage.
    • Warthog: reduced missile delay.
    • Lodestar: reduced missile speed and AOE radius.
    • Swarm: drone re-spawn delay increased.

 

  • Perks:
    • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

 

  • Equipment:
    • Trophy System: increased range.

 

  • SMGs:
    • All + Silencers: reduced range.

 

  • Assault Rifles:
    • All: reduced idle sway.
    • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
    • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
    • SCAR: Increased 3-hit kill range.  Maximum amount of bullets to kill is now 4.
    • SWAT-556: Penetration increased from medium to large, reduced burst delay.
    • MTAR: increased 3-hit kill range.
    • SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
    • FAL OSW + Select Fire: increased recoil.
    • FAL OSW: increased hip spread.

 

  • LMGs:
    • All: ADS in and out time reduced.

 

  • Shotguns:
    • SRM1216: slightly increased short range damage.

 

  • Pistols:
    • Executioner: increased medium range damage.

  • ZOMBIES:
    • Players are no longer able to have an infinite Turbine.
    • Players can no longer break zombie pathing and avoid attacks in Nuketown.
    • Players can no longer stand in Quick Revives location and remain safe in Town.
    • Players can no longer knife jump to unreachable locations in the barn.
    • Players can no longer use the Jet Gun to get on top of the bank vault door.
    • Fix for issue where zombies will not spawn if a player stands where the quick revive machine spawns after a player hot joins a Solo match.       
    • Improvements to Screecher and Zombie pathing outside of the Town.
    • Zombies no longer have trouble pathing through the in Diner if the player plants the Riot Shield near the edge of the hatch.
    • Zombies no longer have difficulty attacking the player if they are spinning while looking at the ground.      
    • Zombies no longer have trouble pathing to players crouching in corners.
    • Zombies now path correctly to players that have planted a zombie shield in the corners of the tunnel.
    • Zombies are now able to hit players crouching near the warehouse by the power station.
    • Zombies will now properly path towards players that have planted zombie shields.
    • Zombies are now able to path to players standing on the railings in Farm.
    • Zombies are now able to path to players standing near the Power Switch.
    • Zombies are now able to path to players standing near barrels in the Warehouse.
    • Zombies are now able to path to players standing near the edge in the Warehouse.

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