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Patch 14/03/2013
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Arowan
12 April 2020 à 14:14:09
Tu as oublié LIM et Bouly
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14 March 2020 à 19:14:50
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14 March 2020 à 12:37:41
et Bydoo je crois
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Bonne année mes amis.
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01 January 2019 à 17:09:33
bonne année les T-OC
DarKosS
21 May 2018 à 21:46:38
Salut tous le monde. Je rappel que pour ce qui peuvent et veulent aider la team a payer le serveur notre paypal est : clantoc@hotmail.fr
Morpheus
08 February 2018 à 00:42:53
pour ceux qui ont un probleme avec le serveur TS, je viens d'ouvrir un case OVH pour qu'ils corrigent (j'ai le meme probleme que vous, mais depuis le serveurs vers certaines IPs, donc dans l'autre sens). J'attend jeur reponse
DarKosS
07 February 2018 à 02:23:38
Hello, pour info serv TS down a 2h22 cette nuit. Si on peut savoir pourquoi ^^?
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Topic: Patch 14/03/2013 (Read 4984 times)
Patch 14/03/2013
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on:
14 March 2013 à 19:37:33 »
Arowan
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Posts: 1916
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March 14, 2013 Update for Multiplayer and Zombies
Feature Improvements
The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
Added the ability to view past seasons for all the leagues a team has been a part of in League History.
Multiplayer Issues Addressed
Resolved Select Fire reverting back to default settings after a round transition.
Fixed a potential exploit using the Trophy System.
Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
Fixed an issue where the Combat Axe would sometime destroy the Guardian.
Addressed a missing image issue with the Medals section of the Combat Record for new players.
Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
Hosts can now kick players in Custom Game lobbies.
The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
Fixed knife lunge launching players on the Express map.
Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
Fixed an issue with some players receiving the “error accessing persistent Rank Data (0)” message.
Addressed an issue sending invites from custom matches to players in public games.
Spawn System Improvements
Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
Gameplay Balancing:
MSMC
Recoil has been increased.
Hip fire accuracy has been slightly reduced.
PDW57
Recoil has been increased.
Hip fire accuracy has been slightly reduced.
FAL OSW Select Fire
Damage reduced when firing full auto.
SMR Select Fire
Damage reduced when firing full auto.
KAP-40
Dual wield damage reduced.
Dual wield hip fire accuracy has been reduced.
MMS
Cold blooded now renders enemies almost completely invisible to MMS.
QBB-LSW
Medium range damage increased.
HAMR
Medium range damage increased.
Type 25
Move speed increased.
Medium range damage increased.
SCAR
Long range damage increased.
SWAT-556
Long range damage increased.
M1216
Medium range damage increased.
Ballista Iron Sight
Idle sway reduced.
Zombies
Resolved several issues with exploitable areas in the Die Rise.
Resolved several exploits in Green Run.
Resolved network/connectivity issues that could occur in the frontend and lobbies.
Fixed an issue where a Diner Turned match will start by having a player without DLC join a lobby with three players.
Added ping numbers to zombies scoreboard.
Fixed an issue where human characters appear to overlap the player's arms in Turned.
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Patch 14/03/2013